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Gamification in modern education
Author(s) -
Julia M. Tsarapkina,
Olga I. Vaganova,
Anna V. Lapshova,
Margarita I. Koldina,
Ivan A. Sedov
Publication year - 2021
Publication title -
eduweb
Language(s) - English
Resource type - Journals
eISSN - 1856-7576
pISSN - 2665-0223
DOI - 10.46502/issn.1856-7576/2021.15.03.16
Subject(s) - vocational education , process (computing) , higher education , pedagogy , psychology , mathematics education , sociology , medical education , political science , computer science , medicine , law , operating system
Purpose of the article is analysis of the experience of gamification in modern professional education. The article presents an analysis of the project activities of senior students of higher educational institutions against the background of gamification of the educational process. The study made it possible to determine the role of gamification in modern vocational education. Gamification acts as a means of promoting deeper involvement of students in the educational process, their achievement of higher indicators and results. Its development in modern education expands the opportunities for training students.

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