
Using Serious Games and Video Materials in Clinical Training in Nursing and Midwifery Education
Author(s) -
Galya Georgieva-Tsaneva,
Ivanichka Serbezova
Publication year - 2021
Publication title -
international journal of emerging technologies in learning/international journal: emerging technologies in learning
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.454
H-Index - 24
eISSN - 1868-8799
pISSN - 1863-0383
DOI - 10.3991/ijet.v16i16.23455
Subject(s) - modernization theory , quality (philosophy) , perception , serious game , process (computing) , video game , psychology , medical education , computer science , multimedia , medicine , political science , philosophy , epistemology , neuroscience , law , operating system
The article presents the serious educational games and the video materials (video algorithms) as a means to improve the perception and increase the quality of education in Bulgaria of the students among the medical specialties Nurse and Midwife. The issue of creating models of serious educational games is considered. A serious educational game created with the help of the Kahoot learning platform is presented. The introduction of new technological innovations in the educational process is an important step towards the modernization of the education of today's generation of students. According to a study conducted among students, serious games and video algorithms are effective means of raising the level of education of future Nurses and Midwives. Along with traditional education, they contribute to the formation of highly effective knowledge, skills, competencies, and the acquisition of professional qualities.