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PENGGUNAAN METODE BERMAIN PERAN (ROLE PLAYING) DALAM MENINGKATKAN HASIL BELAJAR DAN MOTIVASI BELAJAR PKN SISWA KELAS VI SD NEGERI 016 KUNDUR
Author(s) -
Mustafa Mustafa
Publication year - 2018
Publication title -
jurnal pajar (pendidikan dan pengajaran)
Language(s) - English
Resource type - Journals
eISSN - 2614-1337
pISSN - 2580-8435
DOI - 10.33578/pjr.v2i4.5713
Subject(s) - role playing , mathematics education , action research , psychology , class (philosophy) , civics , pedagogy , computer science , artificial intelligence
Classroom action research was conducted to grade 6 students at SD Negeri 016 Kundur. The purpose of the study isto improve student learning outcomes with the subject of struggle values in the formulation of Pancasila. Efforts toimprove learning outcomes, researchers use role playing methods. After implemented the method of learningprocess has seen the spirit of students learn because the role playing method (role playing) students directly do thelearning. Improved learning outcomes began to change. Prasiklus is not complete as many as 10 people (41.67%),complete as many as 14 people (58.33%). In the first cycle, the result of study was increased by 7 people (29,83%)and complete 17 people (70,83%). In cycle II. All students have completed the learning process with a total of 24people (100%). So it can be concluded that the role playing method (role playing) can improve the learningoutcomes of Civics students class VI SD Negeri 016 Kundur.

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