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Educational Games in the Construction of Knowledge in Programming Logic
Author(s) -
Dauster Souza Pereira,
Francisco Euder dos Santos,
José Valdeni de Lima
Publication year - 2019
Publication title -
deleted journal
Language(s) - English
DOI - 10.31686/ijier.vol7.iss2.1324
Subject(s) - process (computing) , subject (documents) , intervention (counseling) , action (physics) , computer science , representation (politics) , action research , open access journal , mathematics education , sociology , epistemology , psychology , programming language , world wide web , political science , philosophy , physics , medline , quantum mechanics , psychiatry , politics , scopus , law
This paper presents results of an “action research” developed in the subject of Programming Logic. The proposal of a pedagogical intervention occurred after teacher reports on the difficulties in the teaching-learning process of the discipline. The research allowed identifying and analyzing the main difficulties, as well as the progress after the intervention. Based on the Historical-Cultural Theory of Lev Semenovich Vygotsky, and considering the mediating elements, Zone of Proximal Development and social environment, backed the hypothesis that a methodological process, involving an educational game in the representation of algorithms constitutes a tool for the discipline.

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