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Gamification in Efl Class using Quizizz as an Assessment Tool
Author(s) -
Fuad Arifudin Abi Maryo,
Endang Pujiastuti
Publication year - 2022
Publication title -
proceedings series on physical and formal sciences
Language(s) - English
Resource type - Journals
ISSN - 2808-7046
DOI - 10.30595/pspfs.v3i.268
Subject(s) - class (philosophy) , process (computing) , computer science , information and communications technology , field (mathematics) , multimedia , mathematics education , psychology , world wide web , artificial intelligence , mathematics , pure mathematics , operating system
The teaching and learning process today is no longer carried out traditionally using books only, but many technologies are used to obtain a better teaching and learning process. The application of information, communication, and technology (ICT) tools in the field of education is increasingly widespread. This article discusses about the use of Quizezz as one of the learning media which can be used as an assessment tool. It has particular characteristics and advantages which can help students in reducing the anxiety in doing the exam or text. Therefore, the use of gamification, particularly Quizizz, can beused as the assessment tool during the classroom activity.

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