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Building an Extensive Experience in Video Games and Movies, a Transmedia Storytelling
Author(s) -
Octavianus Frans,
Jonata Witabora
Publication year - 2021
Publication title -
jggag (journal of games, game art, and gamification)
Language(s) - English
Resource type - Journals
ISSN - 2548-480X
DOI - 10.21512/jggag.v2i1.7213
Subject(s) - storytelling , multimedia , video game , computer science , process (computing) , video game design , video game development , game mechanics , video game culture , game art design , game developer , turns, rounds and time keeping systems in games , advertising , game design , art , narrative , literature , business , operating system
Transforming video games into movies and transforming movies into video games has been a common thing nowadays. With advanced technology, what can be done in a video game can also be done in a movie, and vice versa. Good attention to details is important in a transformation process as the final product has to be as good as the original one, if not better. To be able to do well in transforming an art form to another, it is important to understand the whole process and how it was first done. 

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