
Efforts to Improve Thematic Learning Results through Problem Based Learning Model With Power Point Media For Class 2nd Students
Author(s) -
Chorina Dwi Jayanti
Publication year - 2020
Publication title -
social, humanities, and educational studies
Language(s) - English
Resource type - Journals
eISSN - 2620-9292
pISSN - 2620-9284
DOI - 10.20961/shes.v3i3.46663
Subject(s) - test (biology) , power point , mathematics education , reading (process) , class (philosophy) , action research , indonesian , point (geometry) , psychology , computer science , artificial intelligence , mathematics , political science , linguistics , paleontology , philosophy , geometry , biology , law
The purpose of this research is that students can read simple words and sentences fluently and accurately through letter card games. The research conducted was a Classroom Action Research (PTK) in three cycles. The stages of each cycle are planning, implementing, observing and reflecting. Each meeting is carried out a pre test and post test to determine the progress of students. In the first cycle, the students who completed after carrying out the post test were 73.3%. In cycle II students who completed after carrying out the post test were 90%. These results indicate that reading fluently through the letter card game can improve student learning outcomes, especially Indonesian language muple at SDN 02 Kebagusan.