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The Impact of Using Gamification in Learning Computer Science for Students in University
Author(s) -
Risna Oktaviati,
Adam Amril Jaharadak
Publication year - 2018
Publication title -
international journal of engineering and technology
Language(s) - English
Resource type - Journals
ISSN - 2227-524X
DOI - 10.14419/ijet.v7i4.11.20786
Subject(s) - subject (documents) , context (archaeology) , point (geometry) , computer science , mathematics education , science learning , computer game , multimedia , science education , psychology , world wide web , paleontology , geometry , mathematics , biology

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