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Game innovation: a case study using the Kizzugemu visual novel game with Tyranobuilder software in elementary school
Author(s) -
Hamidulloh Ibda,
Nur Rira Febriani,
Muhammad Fadloli Al Hakim,
Silviaur Faizah,
Andrian Gandi Wijanarko,
Nanang Qosim
Publication year - 2022
Publication title -
indonesian journal of electrical engineering and computer science
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.241
H-Index - 17
eISSN - 2502-4760
pISSN - 2502-4752
DOI - 10.11591/ijeecs.v28.i1.pp460-469
Subject(s) - indonesian , reading (process) , documentation , mathematics education , meaning (existential) , class (philosophy) , computer science , software , video game , game design document , multimedia , qualitative research , game developer , game design , psychology , linguistics , artificial intelligence , sociology , social science , philosophy , psychotherapist , programming language

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