Tile-based Pattern Design with Topology Control
Author(s) -
Xiaojun Bian,
LiYi Wei,
Sylvain Lefèbvre
Publication year - 2018
Publication title -
proceedings of the acm on computer graphics and interactive techniques
Language(s) - English
Resource type - Journals
ISSN - 2577-6193
DOI - 10.1145/3203204
Subject(s) - tile , computer science , flexibility (engineering) , variety (cybernetics) , interface (matter) , graphics , user interface , computation , topology (electrical circuits) , human–computer interaction , computer graphics (images) , artificial intelligence , programming language , mathematics , art , statistics , bubble , combinatorics , maximum bubble pressure method , parallel computing , visual arts
Patterns with desired aesthetic appearances and physical structures are ubiquitous. However, such patterns are challenging to produce -- manual authoring requires significant expertise and efforts while automatic computation lacks sufficient flexibility and user control. We propose a method that automatically synthesizes vector patterns with visual appearance and topological structures designated by users via input exemplars and output conditions. The input can be an existing vector graphics design or a new one manually drawn by the user through our interactive interface. Our system decomposes the input pattern into constituent components (tiles) and overall arrangement (tiling). The tile sets are general and flexible enough to represent a variety of patterns, and can produce different outputs with user specified conditions such as size, shape, and topological properties for physical manufacturing.
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