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A Simulation Based on Goldratt's Matchstick/Die Game
Author(s) -
Martin Clarence H.
Publication year - 2007
Publication title -
decision sciences journal of innovative education
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.52
H-Index - 19
eISSN - 1540-4609
pISSN - 1540-4595
DOI - 10.1111/j.1540-4609.2007.00152.x
Subject(s) - computer science , complement (music) , stability (learning theory) , keystroke logging , process (computing) , mathematics education , psychology , machine learning , computer security , operating system , biochemistry , chemistry , complementation , gene , phenotype
This teaching brief presents a Microsoft ® Excel simulation designed to complement and expand upon the well‐known matchstick/die game introduced by Goldratt in The Goal . This simulation performs 100 replications of a 40‐period processing run for low, medium, and high levels of process variation and displays the comparative results graphically. A single keystroke repeats the process and updates the displays so that the stability of the essential conclusions in the face variation is illustrated dynamically. Suggestions for using the simulation in class are included.