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Skinning With Deformable Chunks
Author(s) -
Guo Zheng,
Cheong Wong Kok
Publication year - 2005
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/j.1467-8659.2005.00862.x
Subject(s) - computer graphics (images) , computer science , skinning , animation , citation , computer animation , computer graphics , multimedia , world wide web , engineering , mechanical engineering
This paper presents a new technique to generate skin deformations for articulated virtual characters. Deformable chunks are utilized to represent the internal structures of a character, and they are automatically generated beneath the skin depending on user specified patches on the skin. Powered by finite element method, these chunks can deform in a controllable manner according to the skeleton posture. The deformations of the chunks lead to natural deformation of the skin of the character. Intuitive rigs are devised to facilitate the adjustments of deformation results. We have demonstrated that most of the visual characteristics of skin deformations generated by real muscle contractions can be accomplished by our method.

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