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Global channels of evidence for learning and assessment in complex game environments
Author(s) -
Nelson Brian C.,
Erlandson Benjamin,
Denham Andre
Publication year - 2011
Publication title -
british journal of educational technology
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.79
H-Index - 95
eISSN - 1467-8535
pISSN - 0007-1013
DOI - 10.1111/j.1467-8535.2009.01016.x
Subject(s) - computer science , construct (python library) , educational game , human–computer interaction , multimedia , computer network
In this paper, we take a designer's look at how the activities and data of learning and assessment can be structured in immersive virtual game environments called Massively Multi‐Player Online Games (MMOG). In doing so, we examine the channels of evidence through which learning and assessment activities are derived in MMOGs, offering examples of how multiple evidence channels in operation through game‐based activities can be utilised to construct rich data trails for assessment.