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Foveated Pipeline for AR/VR Head‐Mounted Displays
Author(s) -
Bastani Behnam,
Turner Eric,
Vieri Carlin,
Jiang Haomiao,
Funt Brian,
Balram Nikhil
Publication year - 2017
Publication title -
information display
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.182
H-Index - 20
eISSN - 2637-496X
pISSN - 0362-0972
DOI - 10.1002/j.2637-496x.2017.tb01040.x
Subject(s) - rendering (computer graphics) , computer science , pipeline (software) , computer graphics (images) , augmented reality , virtual reality , leverage (statistics) , optical head mounted display , graphics pipeline , perception , real time rendering , computer vision , artificial intelligence , human–computer interaction , computer graphics , psychology , 3d computer graphics , neuroscience , programming language
In order to deliver a great visual experience with standalone augmented‐reality or virtual‐reality head‐mounted displays (HMDs), the traditional display rendering pipeline needs to be re‐thought to best leverage the unique attributes of human visual perception and the features available in a rendering ecosystem. The foveation pipeline introduced in this article considers a full integration of foveation techniques, including content creation, processing, transmission, and reconstruction on the display.

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