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Alternate Reality Games in the Systems Engineering Classroom
Author(s) -
Williams Klew,
Agloro Alexandrina,
Virani Shamsnaz S.
Publication year - 2017
Publication title -
incose international symposium
Language(s) - English
Resource type - Journals
ISSN - 2334-5837
DOI - 10.1002/j.2334-5837.2017.00360.x
Subject(s) - plan (archaeology) , process (computing) , diversity (politics) , game design , liberal arts education , engineering design process , computer science , game art design , human–computer interaction , engineering , mathematics education , game developer , multimedia , psychology , sociology , higher education , political science , mechanical engineering , archaeology , anthropology , law , history , operating system
Abstract What can systems engineers learn from playing a game? As part of a liberal arts and engineering collaborative grant, game designers were recruited to create an Alternate Reality Game (ARG) to be played as an educational activity in a systems engineering course. The purpose of the ARG was to get students to think more deeply about “the diversity of the human in the loop,” or how every best laid engineering plan must take into account the uncertainty of human responses and how they will interact within their system. This paper envisions the classroom as a community and discusses the design process of creating an ARG for a college classroom and the interdisciplinary collaboration that such a process requires.

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