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48.4: Dead‐Zone‐Free 2D/3D Switchable Barrier Type 3D Display
Author(s) -
Wu HsuanYi,
Chang ChingTsun,
Lin ChiungLiang
Publication year - 2013
Publication title -
sid symposium digest of technical papers
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.351
H-Index - 44
eISSN - 2168-0159
pISSN - 0097-966X
DOI - 10.1002/j.2168-0159.2013.tb06302.x
Subject(s) - dead zone , stereo display , parallax , position (finance) , computer vision , point (geometry) , computer science , perception , signal (programming language) , artificial intelligence , computer graphics (images) , geology , psychology , mathematics , geometry , oceanography , finance , neuroscience , economics , programming language
For the general design of parallax barrier, human eyes must be located at designed position and viewing distance for the best 3D perception. Once the eyes deviate from the right position and distance, the wrong signal started to enter human eyes and people have bad 3D experience. In this paper, we fabricated a 2‐view landscape‐mode LC moving barrier display combined with eye‐tracking system, which achieves dead‐zone‐free 3D experience. The design of LC moving barrier is the main point in this paper.

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