
Procedural Generation of Three-Dimensional Game Levels with Interior Architecture
Author(s) -
William A. Hamilton
Publication year - 2019
Language(s) - English
Resource type - Dissertations/theses
DOI - 10.22215/etd/2019-13509
Subject(s) - modular design , computer science , polygon mesh , architecture , fitness function , game engine , function (biology) , level design , engineering drawing , genetic algorithm , game design , engineering , human–computer interaction , computer graphics (images) , programming language , machine learning , art , evolutionary biology , visual arts , biology