Open Access
Automatic generation of natural motion in character animation.
Author(s) -
David Buck
Publication year - 2018
Language(s) - English
Resource type - Dissertations/theses
DOI - 10.22215/etd/1990-01709
Subject(s) - character (mathematics) , character animation , animation , natural (archaeology) , motion (physics) , computer graphics (images) , computer science , computer animation , artificial intelligence , art , computer vision , history , mathematics , geometry , archaeology