Framsticks: Towards a Simulation of a Nature-Like World, Creatures and Evolution
Author(s) -
Maciej Komosiński,
Szymon Ulatowski
Publication year - 1999
Publication title -
lecture notes in computer science
Language(s) - English
Resource type - Book series
SCImago Journal Rank - 0.249
H-Index - 400
eISSN - 1611-3349
pISSN - 0302-9743
ISBN - 3-540-66452-1
DOI - 10.1007/3-540-48304-7_33
Subject(s) - creatures , artificial life , computer science , artificial intelligence , artificial neural network , human–computer interaction , natural (archaeology) , biology , paleontology
In this paper we describe our attempt to create a naturelike simulation model of artificial creatures. The model includes physical simulation of creatures, their interaction with the environment, their neural network control, and both directed and open-ended evolution. We describe a complex, three-dimensional simulation system, where various fitness criteria can be selected for evolving species, and a spontaneous evolution can be run. The work is still being developed, and we hope to make it a realistic model capable of producing real-life phenomena through an open-ended evolution in a lifelike world of stick creatures.
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